A Touch of Nazi is a very challenging Wolfenstein 3D addon, though technically considered a Spear of Destiny addon. You'll want to play every floor in this one, so to assist you in getting the highest possible score, I have saved each floor from 1 through 8, plus the secret floor 10, as at the end of the floor. I have 100% kill on each floor except 3, and full treasure and secrets on most floors. This will help you to find the secret rooms more easily than checking the perimeter of all rooms, like I did. Where there is less than 100% Kill/Treasure/Secrets, I did a thorough search, but could not find the remaining secret rooms. Should you be so inclined, you may look for them yourself, and perhaps, in so doing, better my score. I recommend that you not bother doing this.

The saved floors will allow you to explore a floor in its' entirety, (other than the unfound secrets), without worrying about being shot. You can get an idea of where the soldiers and/or mutants are, where the secrets are, possible locations of keys, etc.

My weapon of choice, whenever possible, is the knife, so I've been able to leave  a lot of ammo behind on the completed floors, so you'll have a better idea of where to find it. I also attempt to clear each room without loss of health, so most of the food and med kits are still strew about on the completed floors. In many cases, you have to go a fair way into the maze before you will find an ammo dump or medical supplies. On floor seven, in particular, I believe that all of the hidden ammo and med kits were behind one wall. Although there is plenty of ammo on each floor, it's seldom where you would want it to be, so get used to saving frequently. On floor seven, though, don't be too quick to save in some situations, because soldiers will attach simultaneously from your front and rear, and in numbers. When I came across this section of the floor, I moved away from that area and down a corridor that I had already cleared, so that they were all coming toward me from a single direction. This might work for you, as well. 

Here are some notes that I think you will find useful:

As mentioned above, the knife is very useful, especially at the beginning of floor one, when you only have eight rounds of ammo to start. There are four doors around the starting elevator on floor 1, and I was able to kill all of the soldiers in the first corridor behind each of those four doors exclusively with the knife. Most of the time when you have a right angle beside a door, or in a corridor, you can use the knife if you know where the soldiers are. Often multiple soldiers can be killed, one after the other, with the knife. Sometimes you can lure one or more soldiers away from his position, to a place where he can be stabbed. If you see one or more soldiers on a spot, and their ammo is still on the floor, you'll know I used the knife. Keep in mind, however, that if you see a pile of two or three soldiers, there may in fact be 5-15 or more on the same spot. Soldiers can't shoot while they are being stabbed. Do not, however, attempt to kill a mutant with the knife. It won't work. Note that the bodies lie where I killed them, not necessarily where I found the soldiers.

The Boss floors are 3, 8, and 9.

On floor 8, there is a large maze at the beginning. There are soldiers and mutants throughout, and they move around, unlike most situations where they wait until you are in proximity. You may have to clear a bit forward, then backtrack for the ones behind you. There are also several mutants in the floor 8 main maze. It's very large, and easy to get lost in there. The best way to navigate is to find a fixed point of reference, (the starting elevator is a good choice), and follow the perimeter, as you would if looking for secrets. When you get to one of the several dead ends, it's a good time to save. There are, eventually, two doors on the perimeter of the main maze. I didn't find any secrets in the main maze of floor 8, but there is one of the eight secrets that I didn't find, so it might be in there. It's probably a waste of time to look, unless you are attemting to get a perfect score. Don't bother if you haven't found everything on floor 3. 

You will have to do a lot of wall pushing, though. Most of the keys, and many of the soldiers, are behind push walls. Floor 7 actually has the elevator behind a push wall, but it doesn't lead to a secret floor. 

You're going to have to do floor 9 without any help from me. There are four bosses on floor 9. You'll have to kill one to get the gold key, and one of the other three to complete the game. Grab any remaining ammo before opening the locked doors.

To use the saved games, copy the SAVEGAM.WL6 file(s) and paste to the main game folder. If you use cut and paste instead, you will lose your saved end of floor file if you save over it.


Good luck, B.J.!

 